University of California San Diego, USA
Abstract:Embodied navigation requires an agent to map language and visual observations to a stream of spatial actions that drive a real robot through environments it has never seen. The dominant approach has been to scale vision-language-action (VLA) foundation models on ever-larger collections of robot trajectories. This paper argues that, for navigation specifically, generality can be obtained structurally, not only through data scale. The underlying decision structure of navigation reduces to a single Language-Vision-Robot Actions Translation. The language action emits semantic-level directional command and the vision action emits a pixel-level visual target. Both outputs lie inside the natural output manifold of pretrained multimodal large language models (MLLMs), so the task can be reasoned about by an agent rather than learned from robot data. Therefore, we present Uni-LaViRA, a unified agentic architecture that extends the same insight to four task families (VLN-CE, ObjectNav, EQA, and Aerial-VLN) and to four heterogeneous real robots (Wheeled, Quadruped, Humanoid robot, and a self-built UAV) in a zero-shot manner. Two agent-loop mechanisms make this unification practical. TODO List Memory (TDM) rewrites a structured checklist of pending sub-goals at every step, reciting the unfinished items back into the agent's most recent attention window. Second Chance Backtrack (SCB) rolls the robot back to the pre-error state and conditions the agent's next plan on the failed sub-trajectory, turning single-pass navigation into a self-correcting process. With zero training effort, Uni-LaViRA reaches 60.7% SR on VLN-CE R2R, 51.3% on VLN-CE RxR, 77.7% on HM3D-v2, 60.0% on HM3D-OVON, 54.7% on MP3D-EQA, and 40.0% on OpenUAV, matching or even surpassing recent training navigation foundation models that consume millions of samples and thousands of GPU-hours.
Abstract:We ask whether everyday open-world monocular videos can be turned into reusable 4D interaction primitives: articulated hand motion, object shape with 6D pose over time, and the when/where of contact. Such a capability would enable scalable mining of real interactions and, beyond reconstruction, support scene-aware synthesis and planning. However, reconstructing hand-object interaction (HOI) from challenging monocular videos remains difficult: methods often assume known objects or curated scenes, and separately estimated hands and objects easily become misaligned under clutter, occlusion, and unseen object geometries. Targeting this setting, we present CHOIR, a Contact-aware HOI Reconstruction framework for a monocular camera, using contact as an explicit coupling signal between hands and objects. CHOIR first initializes a coarse, contact-agnostic 4D HOI sequence from open-world visual priors. It then introduces a generative HOI spatial rectification module to predict ray-depth corrections and rectify hand-object relative placement, then derive initial per-frame contact correspondences on the rectified geometry. Last, a contact-aware joint optimization with dynamically updated contact constraints enforces geometric, temporal, and contact consistency. Experiments on controlled and challenging videos show that CHOIR improves object reconstruction, physical plausibility, and temporal consistency over state-of-the-art methods.
Abstract:Protein-ligand modeling underpins computational drug discovery and molecular design. Existing protein-ligand benchmarks typically evaluate whether a protein and ligand interact and how strongly they bind, through tasks such as binary binding prediction and affinity regression. However, these evaluations provide limited evidence of whether models can localize binding sites or identify the non-covalent interactions underlying molecular recognition. To address this gap, we introduce InteractBind, a large-scale protein-ligand dataset comprising approximately 100k protein-ligand pairs, together with a benchmark for fine-grained evaluation. The core fine-grained task is that of binding-site localization, which uses protein-residue and ligand-atom interaction maps spanning six major types of non-covalent interactions to assess whether model-derived interaction maps localize binding sites. InteractBind further includes binding affinity and protein similarity-controlled splits to support realistic generalization assessment. Using InteractBind, we evaluate eight existing sequence-based and interaction-aware models, assessing binary binding prediction and binding-site localization. Results reveal limited binding-site localization despite strong binary binding prediction, with marked variation across non-covalent interaction types. Overall, InteractBind establishes a benchmark paradigm that encourages the development of more interpretable and physically grounded protein-ligand models.
Abstract:Large language models (LLMs) deployed in real-world agentic applications must be capable of replanning and adapting when mid-task disruptions invalidate their prior decisions. Existing dynamic benchmarks primarily measure whether LLMs can detect temporal changes in a timely manner, leaving the complementary challenge of adaptive replanning under spatio-temporal dynamics largely unexplored. We introduce STT-Arena (Spatio-Temporal Tool-Use Arena), a benchmark of 227 high-quality interactive tasks spanning nine spatio-temporal conflict types and four solvability levels. Each task is grounded in a realistic, executable environment equipped with injected spatio-temporal triggers that can abruptly invalidate an ongoing plan, forcing the model to detect the state shift and construct a revised execution strategy. Extensive evaluation of frontier LLMs reveals that even the SOTA proprietary models, including Claude-4.6-Opus, achieves less than 40\% overall accuracies, highlighting the fundamental difficulty of spatio-temporal dynamic reasoning. Systematic analysis of failure trajectories uncovers three recurring error modes of existing models: Stale-State Execution, Misdiagnosis of Dynamic Triggers, and Missing Post-Adaptation Verification. Guided by these findings, we propose an iterative trajectory refinement technique that eliminates these failure patterns from training data, and combine it with online RL to produce STT-Agent-4B which outperforms frontier LLMs on STT-Arena.
Abstract:Stereo video inpainting, which aims to fill the occluded regions of warped videos with visually coherent content while maintaining temporal consistency, remains a challenging open problem. The regions to be filled are scattered along object boundaries and occupy only a small fraction of each frame, leading to two key challenges. First, existing approaches perform poorly on such tasks due to the scarcity of high-quality stereo inpainting datasets, which limits their ability to learn effective inpainting priors. Second, these methods apply equal processing to all regions of the frame, even though most pixels require no modification, resulting in substantial redundant computation. To address these issues, we introduce three interconnected components. We first propose Gradient-Aware Parallax Warping (GAPW), which leverages backward warping and the gradient of the coordinate mapping function to obtain continuous edges and smooth occlusion regions. Then, a Parallax-Based Dual Projection (PBDP) strategy is introduced, which incorporates GAPW to produce geometrically consistent stereo inpainting pairs and accurate occlusion masks without requiring stereo videos. Finally, we present Sparsity-Aware Stereo Inpainting (SASI), which reduces over 70% of redundant tokens, achieving a 10.7x speedup during diffusion inference and delivering results comparable to its full-computation counterpart, enabling real-time processing of HD (768 x 1280) videos at 25 FPS on a single A100 GPU.
Abstract:The manufacturing sector is increasingly adopting Multimodal Large Language Models (MLLMs) to transition from simple perception to autonomous execution, yet current evaluations fail to reflect the rigorous demands of real-world manufacturing environments. Progress is hindered by data scarcity and a lack of fine-grained domain semantics in existing datasets. To bridge this gap, we introduce FORGE. Wefirst construct a high-quality multimodal dataset that combines real-world 2D images and 3D point clouds, annotated with fine-grained domain semantics (e.g., exact model numbers). We then evaluate 18 state-of-the-art MLLMs across three manufacturing tasks, namely workpiece verification, structural surface inspection, and assembly verification, revealing significant performance gaps. Counter to conventional understanding, the bottleneck analysis shows that visual grounding is not the primary limiting factor. Instead, insufficient domain-specific knowledge is the key bottleneck, setting a clear direction for future research. Beyond evaluation, we show that our structured annotations can serve as an actionable training resource: supervised fine-tuning of a compact 3B-parameter model on our data yields up to 90.8% relative improvement in accuracy on held-out manufacturing scenarios, providing preliminary evidence for a practical pathway toward domain-adapted manufacturing MLLMs. The code and datasets are available at https://ai4manufacturing.github.io/forge-web.
Abstract:The global shift towards renewable energy necessitates the development of ultrahigh-voltage (UHV) AC transmission to bridge the gap between remote energy sources and urban demand. While UHV grids offer superior capacity and efficiency, their implementation is often hindered by corona-induced audible noise (AN) and radio interference (RI). Since these emissions must meet strict environmental compliance standards, accurate prediction is vital for the large-scale deployment of UHV infrastructure. Existing engineering practices often rely on empirical laws, in which fixed log-linear structures limit accuracy and extrapolation. Herein, we present a monotonicity-constrained graph symbolic discovery framework, Mono-GraphMD, which uncovers compact, interpretable laws for corona-induced AN and RI. The framework provides mechanistic insight into how nonlinear interactions among the surface gradient, bundle number and diameter govern high-field emissions and enables accurate predictions for both corona-cage data and multicountry real UHV lines with up to 16-bundle conductors. Unlike black-box models, the discovered closed-form laws are highly portable and interpretable, allowing for rapid predictions when applied to various scenarios, thereby facilitating the engineering design process.
Abstract:Low-Rank Adaptation (LoRA) has become a cornerstone of parameter-efficient fine-tuning (PEFT). Yet, its efficacy is hampered by two fundamental limitations: semantic drift, by treating all update directions with equal importance, and structural incoherence, from adapting layers independently, resulting in suboptimal, uncoordinated updates. To remedy these, we propose StructLoRA, a framework that addresses both limitations through a principled, dual-component design: (1) an Information Bottleneck-guided filter that prunes task-irrelevant directions to mitigate semantic drift, and (2) a lightweight, training-only graph-based coordinator that enforces inter-layer consistency to resolve structural incoherence. Extensive experiments across large language model , vision language model, and vision model (including LLaMA, LLaVA, and ViT) demonstrate that StructLoRA consistently establishes a new state-of-the-art, outperforming not only vanilla LoRA but also advanced dynamic rank allocation and sparsity-based methods. Notably, the benefits are particularly pronounced in challenging low-rank and low-data regimes. Crucially, since our proposed modules operate only during training, StructLoRA enhances performance with zero additional inference cost, advancing the focus of PEFT -- from mere parameter compression to a more holistic optimization of information quality and structural integrity.
Abstract:Large Language Models (LLMs) have achieved remarkable success across diverse natural language tasks, yet the reward models employed for aligning LLMs often encounter challenges of reward hacking, where the approaches predominantly rely on directly mapping prompt-response pairs to scalar scores, which may inadvertently capture spurious correlations rather than authentic human preferences. In contrast, human evaluation employs a sophisticated process that initially weighs the relative importance of multiple high-dimensional objectives according to the prompt context, subsequently evaluating response quality through low-dimensional semantic features such as logical coherence and contextual appropriateness. Motivated by this consideration, we propose VRM, i.e., Variational Reward Modeling, a novel framework that explicitly models the evaluation process of human preference judgments by incorporating both high-dimensional objective weights and low-dimensional semantic features as latent variables, which are inferred through variational inference techniques. Additionally, we provide a theoretical analysis showing that VRM can achieve a tighter generalization error bound compared to the traditional reward model. Extensive experiments on benchmark datasets demonstrate that VRM significantly outperforms existing methods in capturing authentic human preferences.
Abstract:Large Language Models (LLMs) have achieved strong complex reasoning capabilities through Chain-of-Thought (CoT) reasoning. However, their reasoning patterns remain too complicated to analyze. While Sparse Autoencoders (SAEs) have emerged as a powerful tool for interpretability, existing approaches predominantly operate at the token level, creating a granularity mismatch when capturing more critical step-level information, such as reasoning direction and semantic transitions. In this work, we propose step-level sparse autoencoder (SSAE), which serves as an analytical tool to disentangle different aspects of LLMs' reasoning steps into sparse features. Specifically, by precisely controlling the sparsity of a step feature conditioned on its context, we form an information bottleneck in step reconstruction, which splits incremental information from background information and disentangles it into several sparsely activated dimensions. Experiments on multiple base models and reasoning tasks show the effectiveness of the extracted features. By linear probing, we can easily predict surface-level information, such as generation length and first token distribution, as well as more complicated properties, such as the correctness and logicality of the step. These observations indicate that LLMs should already at least partly know about these properties during generation, which provides the foundation for the self-verification ability of LLMs. The code is available at https://github.com/Miaow-Lab/SSAE